Town for Two.
A short traditional card game designed by the subconscious of Zach Gage in dream.
Big thanks to Chris Johnson and Rob Dubbin for playtesting and naming help,
and Max Temkin for additional playtesting.
Also thanks to Dream-Derek Yu for telling me about this game in my sleep. Weird.

In Town for Two, players each receive a deck made up entirely of only the cards 1-10 of one color (red or black), and take turns playing cards from their hand to existing or new piles on the table, and then drawing new cards from their decks to end their turn.
The game ends as soon as one of the two players cannot draw up to a full five card hand.
Once that happens, players get one point for every card in each pile that their color is on the top of. The goal is to have more points than your opponent at the end of the game.

Split a traditional 52-card deck into two 20 card decks, one made up entirely of black cards,
and one made up entire of red cards, and only the cards A(1)-10 of those colors.
Shuffle each deck.
Give each player a deck.
Flip one card off the top of each deck onto the table. These are the first two piles.
The player with the higher numbered starting pile goes first. If the cards are identical, flip two additional piles. Continue until one player has flipped a higher card than the other.
Each player should now draw 5 cards to form their hand.

Taking turns, each player plays one or more cards from their hand either onto a single existing pile,
or directly to the table to form a single new pile. Players may not play to multiple piles on a single turn.

Players may only play cards onto existing piles if they are exactly 1 away from the value of the top card on the pile. (For example, if the top card on the pile is a 9, players may only play a 8 or a 10 to that pile. Aces are 1s, and do not wrap around to 10s).

Players may play up to 5 cards from their hand as long as the cards are in sequence. (For example, a player may play something as complicated as a 9, 8, 7, 8, 7 sequence on top of a 10, or even directly to the table to form a new pile).

Players may play on top of their own cards or their opponents (colors need not alternate).

When you play on top of an existing pile, be sure to play the cards a little bit staggered so that both players can still see all of the cards previously played in that pile.

After a player has played a card, they must draw cards from own deck until their hand contains five cards again.

If a player runs out of cards in their deck before their hand contains a full five cards, the game is over. (If a player has one card remaining in their deck and only plays one card, the game continues, because they were able to draw up to a full five cards. If that same player were to play two cards, the game would end, because they would only be able to draw their hand up to four cards.

Scoring / Winning
At the end of the game:
- discard any piles that contain only 1 card.
- give piles containing more than one card to the player whose color is on top
- each player gets one point for each of their own color cards in the piles they have, the player with more points is the winner.

(c) Zach Gage 2013